These mechanics would be sorely missed if abandoned, but there is a hugely impactful feature that made the franchise even more unique.
Their combined wraith abilities made for a balance of melee, stealth, and ranged attacks that felt satisfying after subsequent upgrades to traversal such as Middle-earth: Shadow of War's Shadow Strike, which lets players chain insta-kills from far distances. Talion, a Gondorian Ranger, was blended with Celebrimbor, a Noldorin High Elf prince and the forger of the Rings of Power. The subtitle of Shadow of Mordor is only representative of Mordor itself, but the preceding title of Middle-earth could be leaned on in a new installment that features a starkly opposite region or kingdom in Tolkien’s Legendarium. On the other hand, Middle-earth: Shadow of Mordor’s threequel could be a completely new entry in the Middle-earth franchise, following a new playable protagonist with their own abilities and narrative. Middle-earth: Shadow of Mordor took a considerable step outside conventional iconography and introduced areas in Mordor fans of the films would not anticipate there to be, such as Nurn. At the same time, Monolith should be unafraid to delve further into uncharted territory within the franchise. The Amazing Spider-Man’s video game adaptation, which behaved as a non-canon sequel to the film it was adapted from, could be a distinct blueprint. Moreover, Middle-earth: Shadow of War featured a loose interpretation of Shelob, who could transform into a woman. In light of this, Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War are technically able to feature characters such as Gollum as NPCs, ignoring the fact that these interactions would not have been part of the actual continuity.